Mumpix Benchmark Console
Store and retrieve local AI memory without cloud dependencies.
Recall
No result yet.
Memories
Stats
No stats loaded.
Benchmark View
Mumpix Explorer
No file selected.
Select a .mumpix file to inspect.
| ID | Content | Timestamp |
|---|---|---|
| No file loaded. | ||
Agent Memory Benchmark (Live)
Ready.
No benchmark run yet.
| Session | Facts In Scope | Question | Without Mumpix | Eventual | Strict | Verified | API Latency (ms) | Mumpix Write | Mumpix Read |
|---|---|---|---|---|---|---|---|---|---|
| No rows yet. | |||||||||
Settings
Stored in local .env file.
Ready.
Blind Agent Task Benchmark
Not started.
No active round.
Submission 1
Waiting for round output.
Submission 2
Waiting for round output.
Final results will appear after all rounds are voted.
Side-by-Side Agent Duel (Live)
Idle.
Scale ROI Projection
ROI projection not calculated yet.
Agent A
Waiting for duel start.
Agent B
Waiting for duel start.
No live events yet.
Emulator Duel (Live Viewer)
Supported Systems - Game Boy / Game Boy Color (.gb, .gbc) -> core: gb - Game Boy Advance (.gba) -> core: gba - NES / Famicom (.nes) -> core: nes - SNES (.sfc, .smc) -> core: snes - Nintendo 64 (.n64, .z64, .v64) -> core: n64 - Use extracted ROM files (no .zip archives)
Cover: not loaded Viewer mode: benchmark-safe (non-interactive)
Manual: not available for selected ROM.
Idle.
Isolation: checking...
Agent A (MumpixDB)
Waiting for run.
Agent B (Baseline)
Waiting for run.
No live events yet.
CIPHER HEIST (Live Game Benchmark)
Idle.
Agent A (MumpixDB)
Waiting for run.
Mumpix Memory
No stored keys yet.
Agent B (Baseline)
Waiting for run.
No live events yet.
Zork Duel
Idle.
Agent A (MumpixDB)
Waiting for run.
Mumpix Inventory Memory
No items stored yet.
Agent B (Baseline)
Waiting for run.
Agent C (Vector DB)
Waiting for run.
3-Agent Comparison
| Round | Room | A (Mumpix) | B (Baseline) | C (Vector) | Winner |
|---|---|---|---|---|---|
| No rounds yet. | |||||
No live events yet.